@startuml
sprite $highlight_off [48x48/16] {
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!define MATERIAL_HIGHLIGHT_OFF(_alias) ENTITY(rectangle,black,highlight_off,_alias,MATERIAL HIGHLIGHT_OFF)
!define MATERIAL_HIGHLIGHT_OFF(_alias, _label) ENTITY(rectangle,black,highlight_off,_label, _alias,MATERIAL HIGHLIGHT_OFF)
!define MATERIAL_HIGHLIGHT_OFF(_alias, _label, _shape) ENTITY(_shape,black,highlight_off,_label, _alias,MATERIAL HIGHLIGHT_OFF)
!define MATERIAL_HIGHLIGHT_OFF(_alias, _label, _shape, _color) ENTITY(_shape,_color,highlight_off,_label, _alias,MATERIAL HIGHLIGHT_OFF)
skinparam folderBackgroundColor<<MATERIAL HIGHLIGHT_OFF>> White
@enduml